Valdrys

An isometric MMORPG · on Steam now · Early Access late 2026

Wishlist it on Steam

$14.99 · Windows · one purchase, no subscription

Witness the realm

Game trailer

Forty-eight seconds, every frame captured in engine.

Gameplay

What's actually in it

Everything here is built and playable today. Not a roadmap.

Forward-loaded combat

Charges, feints, interrupts and stagger. No autoattack by design — every hit is a decision, and a dodged or broken cast is really dodged.

Open-field combat: a crit landing for 506 with party frames and floating damage numbers

No two drops alike

Rarity, bonus stats, upgrade levels, sockets and set bonuses roll fresh on every drop. Two of the same sword are not the same sword.

Three in-game item cards: a +12 Legendary greatsword with three Radiant gems, an Epic staff with an open socket, and a Common longsword

The Aether Forge

Enhance, socket and drill your gear with stones and hammers won in the world — and a Forging skill that climbs as you work.

The Forge: a Kingsblood Ring reinforcing to +3, with the four tiers of Plating Stone and their ingredients

Professions

Woodcutting, Mining and Herbalism, with tool tiers to climb and nodes that make the open world worth crossing on foot.

Open country in the Thornreach: water, woodland and the Warden's hut

Guilds & friends

Ranks, roster, MOTD, guild chat and a rank-gated guild bank. Cross-zone presence, so your friends list knows where everyone is.

The guild window: Ashen Vanguard, its message of the day, and a four-strong roster with ranks and zones

A ranked arena

2v2 and 3v3 teams. Seasons, a live ladder, match history and spectating from the stands — with a ready check so nobody gets dragged in mid-sentence.

The arena ladder in game: season, rank tier, rating and win-loss record for the top fifteen characters

Dungeons with keys

Key-gated private runs from a pool of live worlds. One mouth, three destinations: your sigil decides whether it opens the solo crypt, the duo wing or the warband ruin.

Inside the Ossuary: lit braziers down a stone crossroads, a cast bar mid-Ice Shard and the objective list

A player economy

Vendors, an auction house with search and fees, player trades that go through whole or not at all, and a vault worth saving for.

The vault: gold balance, deposit and withdraw, search, colour-coded tabs, and a grid where extra cells are bought with gold

Nobody can cheat

Every hit, drop and trade is decided by the game itself — never by a player's machine. Edited clients, speed hacks and item tricks simply do nothing here.

A fight in progress: damage numbers, health bars and party frames, every value decided by the server

Player versus player

The Ember Lists, and the frontier

Two kinds of PvP, and you opt into both.

Ranked, with a season and a ladder

2v2 and 3v3 teams, with a rating that moves on every result, a match history that remembers who did it to you, and a live ladder you can read from anywhere. There is no solo queue, on purpose. A ready check asks before it pulls you out of whatever you were doing, and the stands are open if you would rather watch than queue.

Rating buys a frame nobody can fake

Rank is worn on your portrait, and the thresholds are fixed — the only way to wear one is to have held the rating.

  • Ashbound rated
  • Ironmarked 1400
  • Gilded 1550
  • Emberforged 1700
  • Adamant 1850
  • Bloodsworn 2000
  • The Unbroken 2200

The Bloodgrounds

The other kind. Open PvP past level 25, and you drop what you carry — locked items included, which is deliberate and which the gate warns you about before you step through. Named bosses roam it carrying loot that pays everyone who fought them, and the best gathering nodes in the realm are on the wrong side of that gate.

Anywhere else, you can still duel: challenge someone where you stand, with nothing at stake but the answer.

The arena ladder in game: season, rank tier, rating and win-loss record for the top fifteen characters
The ladder, in game

The world

Where you'll be

One continent — the Thornreach — with the Outpost at its centre and everything else arranged outward by how much it wants you dead. Waypoints unlock as you find them; stand on one and click anywhere you have already been.

The Thornreach, by depth

  • Pearl Shoals Lv 1
  • Tusker Flats Lv 4
  • Frostmound Lv 3–7
  • Hollow Deep Lv 5+
  • Rime Eyrie Lv 9
  • Ironhold Muster Lv 10
  • The Frozen Grotto Lv 10+
  • Cinder Eyrie Lv 16
  • Rotfield Lv 20
  • The Ossuary Lv 20+
  • Fort Amir Lv 22 · duo
  • The Stormrock Ruins Lv 24 · warband
  • The Bloodgrounds Lv 25+ · full loot

And the places between

  • The Outpost The hub
  • The Gorehollow Wilds
  • Ashen Roost Wilds
  • Grimtusk Hollow Hunting ground
  • Hexwood Woods
  • The Ember Lists Ranked PvP

The Bloodgrounds

Open PvP, and you drop what you carry. Locked items drop too — that is deliberate, and the gate warns you before you step through. The best gathering nodes are on the other side of it.

Media

Screenshots

Captured in-engine. No bullshots.

The Thornreach — open country
The realm map — waypoints and objectives
The Outpost — traders and the arena master
Character sheet and bags
The vault — storage, and the game's money sink