Forward-loaded combat
Charges, feints, interrupts and stagger. No autoattack by design — every hit is a decision, and a dodged or broken cast is really dodged.

Witness the realm
Forty-eight seconds, every frame captured in engine.
Gameplay
Everything here is built and playable today. Not a roadmap.
Charges, feints, interrupts and stagger. No autoattack by design — every hit is a decision, and a dodged or broken cast is really dodged.

Rarity, bonus stats, upgrade levels, sockets and set bonuses roll fresh on every drop. Two of the same sword are not the same sword.

Enhance, socket and drill your gear with stones and hammers won in the world — and a Forging skill that climbs as you work.

Woodcutting, Mining and Herbalism, with tool tiers to climb and nodes that make the open world worth crossing on foot.

Ranks, roster, MOTD, guild chat and a rank-gated guild bank. Cross-zone presence, so your friends list knows where everyone is.

2v2 and 3v3 teams. Seasons, a live ladder, match history and spectating from the stands — with a ready check so nobody gets dragged in mid-sentence.

Key-gated private runs from a pool of live worlds. One mouth, three destinations: your sigil decides whether it opens the solo crypt, the duo wing or the warband ruin.

Vendors, an auction house with search and fees, player trades that go through whole or not at all, and a vault worth saving for.

Every hit, drop and trade is decided by the game itself — never by a player's machine. Edited clients, speed hacks and item tricks simply do nothing here.

Player versus player
Two kinds of PvP, and you opt into both.
2v2 and 3v3 teams, with a rating that moves on every result, a match history that remembers who did it to you, and a live ladder you can read from anywhere. There is no solo queue, on purpose. A ready check asks before it pulls you out of whatever you were doing, and the stands are open if you would rather watch than queue.
Rank is worn on your portrait, and the thresholds are fixed — the only way to wear one is to have held the rating.
The other kind. Open PvP past level 25, and you drop what you carry — locked items included, which is deliberate and which the gate warns you about before you step through. Named bosses roam it carrying loot that pays everyone who fought them, and the best gathering nodes in the realm are on the wrong side of that gate.
Anywhere else, you can still duel: challenge someone where you stand, with nothing at stake but the answer.
Classes
Five to choose from, each with its own kit and its own weapon.
Glass-cannon caster: frost to hold them, fire to finish them.
Ranged hunter: marks, multishot, and mobility.
Holy tank: shields, sustain, and consecrated steel.
Druid: heal-over-time, roots, and nature's wrath.
Priest: mighty heals, shields, and holy light.
Assassin: stealth openers, poison, and burst. Announced, and honestly not finished — so you cannot pick it yet.
The world
One continent — the Thornreach — with the Outpost at its centre and everything else arranged outward by how much it wants you dead. Waypoints unlock as you find them; stand on one and click anywhere you have already been.
Open PvP, and you drop what you carry. Locked items drop too — that is deliberate, and the gate warns you before you step through. The best gathering nodes are on the other side of it.
Media
Captured in-engine. No bullshots.
Latest
Thursday 24 September, 6 PM EDT (22:00 UTC), free on Steam: press Request Access under “Join the Valdrys Playtest” on the store page.
Achievements unlock on Steam the moment the server grants them, the login backdrop is a drawn scene again, and the server got a login gate so a patch-day reconnect rush cannot knock it over.
The store page is public and the game is Coming Soon. $14.99, Windows, bought once — and thirteen new monster attacks shipped with it.