Fights with a bow and wears leather. A new Archer starts with a Shortbow.
Bracketed damage is for a level-30 character in full tier gear, whose Damage is 625 with its weapon's item level counted.
Quick Shotunlocks at level 1
Your bow's own shot, a snappy 0.25s draw: your Damage times the bow's ratio (shortbow ×0.625, longbow ×0.75, crossbow ×0.875, arbalest ×1.05), no mana, and its cooldown is the bow's own swing (1.3s to 1.9s up the ladder). Reach 13 / 15 / 17 / 18 tiles by tier — every other shot reaches as far as this one, except the crossbow's barrage (as far as its cone) and the Sniper's Aimed Shot (+2 tiles). Physical, like every arrow: armor soaks it. The one shot that scales with the bow you carry.
Aimed Shotunlocks at level 1
0.9s draw — 2.4× your Damage, your hardest single hit; you stand to aim, and a step cancels the draw and refunds its mana and cooldown. COMBO: +20% into a Marked target and +15% into a Slowed or held (Rooted, Frozen) one — a sprung trap counts — and they multiply (3.31× your Damage from the shot on a Marked, held target), with the Mark's own +25% on top of the whole hit: 2.76× into a Slowed or held target, 3.6× into a Marked one, 4.14× into one that is both. 10s cooldown, 36 mana. Mark, trap, then loose.
- Cast0.9 s
- Cooldown10 s
- Mana36
- Range13 tiles
- 2.4× your Damage (about 1,500 at level 30 in tier gear).
- 1.2× into a Marked target.
- 1.15× into a Slowed or Rooted or Frozen target.
- Range follows your weapon: with a Longbow 15 tiles, a Crossbow 17 tiles, an Arbalest 18 tiles.
Serpent Stingunlocks at level 3
Instant — a venomed arrow for 0.4× your Damage that Poisons the target: a quarter of your Damage twice a second for 4s (8 bites, 2× — 2.4× in all; the poison IS the ability). The ticks ignore armor and never crit; a Marked target takes +25% from them too. A Poisoned target takes 30% less from every heal. One poison per target: yours replaces any other, and theirs replaces yours. A dodged or Evaded arrow poisons nothing. 10s cooldown, 18 mana.
- Castinstant
- Cooldown10 s
- Mana18
- Range13 tiles
- 0.4× your Damage (about 250 at level 30 in tier gear).
- Poisoned: a bite of a quarter of your Damage twice a second for 4 s (about 156 a bite at level 30).
- Range follows your weapon: with a Longbow 15 tiles, a Crossbow 17 tiles, an Arbalest 18 tiles.
Triple Shotunlocks at level 5
Instant — three arrows at one target for 0.6× your Damage each (1.8× in all), each rolling its own crit. 7s cooldown, 21 mana.
- Castinstant
- Cooldown7 s
- Mana21
- Range13 tiles
- 0.6× your Damage per arrow, 3 arrows (about 375 each at level 30 in tier gear).
- Range follows your weapon: with a Longbow 15 tiles, a Crossbow 17 tiles, an Arbalest 18 tiles.
Hunter's Markunlocks at level 5
Off the global cooldown (but not while drawing, casting, channelling or catching your Second Wind) — a 0.4× tag that Marks the target for 8s: it takes 25% more damage from EVERY source — hits, burns and poisons, anyone's. A dodged or Evaded arrow marks nothing. 8s cooldown, 15 mana. Mark, then fire the shot the mark makes hurt.
- Castinstant
- Cooldown8 s, off the global cooldown
- Mana15
- Range13 tiles
- 0.4× your Damage (about 250 at level 30 in tier gear).
- Marked for 8 s.
- Range follows your weapon: with a Longbow 15 tiles, a Crossbow 17 tiles, an Arbalest 18 tiles.
Crippling Shotunlocks at level 9
0.3s draw — lay a trap on the ground under your cursor, as far as your bow reaches. It arms and waits up to 25s: the first enemy to step within 1.4 tiles springs it, Rooting everything within 2.6 tiles for 4s (they can still turn and shoot; repeat roots within 15s shrink). One trap out at a time. It catches hostile players too, but not while you stand on a town tile, and it cannot be laid from one. A world boss or a Holy-Blessed foe springs it but is not held (others in the ring still are). 15s cooldown, 15 mana.
- Cast0.3 s
- Cooldown15 s
- Mana15
- Range13 tiles
- Radius2.6 tiles
- Rooted for 4 s.
- Range follows your weapon: with a Longbow 15 tiles, a Crossbow 17 tiles, an Arbalest 18 tiles.
Stunning Shotunlocks at level 12
0.4s draw — 0.3× your Damage and a 3s Stun: no move, no act, and it breaks the target's wind-up (repeat stuns within 15s shrink; world bosses and a Holy-Blessed player ignore it; a dodged or Evaded arrow stuns nothing). 20s cooldown, 21 mana. Your one hard lock.
- Cast0.4 s
- Cooldown20 s
- Mana21
- Range13 tiles
- 0.3× your Damage (about 187 at level 30 in tier gear).
- Stunned for 3 s.
- Range follows your weapon: with a Longbow 15 tiles, a Crossbow 17 tiles, an Arbalest 18 tiles.
Multishotunlocks at level 15
0.5s draw — 0.7× your Damage to everything within 2.6 tiles of the target. 6s cooldown, 24 mana. The answer to a pack.
- Cast0.5 s
- Cooldown6 s
- Mana24
- Range13 tiles
- Radius2.6 tiles
- 0.7× your Damage (about 437 at level 30 in tier gear).
- Range follows your weapon: with a Longbow 15 tiles, a Crossbow 17 tiles, an Arbalest 18 tiles.
Rain of Arrowsunlocks at level 18
With a BOW: 0.8s draw, then a volley on the ground under your cursor, 4 tiles in radius — 1.1× your Damage a wave, 3 waves a second apart (3.3× to anything that stays); you shoot on while it falls. With a CROSSBOW: Vicious Barrage — no draw, 6 waves of 1× your Damage every half second into an 8-tile cone toward your cursor (6× in all); you're rooted for the 3s channel (a second more per 2 extra waves), and a stun, a step, a monster's shove or pull, or a player's hit in its first 60% ends it (a monster's other blows do not). From a town tile either form hurts only training dummies, and the press still costs its mana and cooldown. 18s cooldown, 48 mana.
- Cast0.8 s
- Cooldown18 s
- Mana48
- Range13 tiles
- Radius4 tiles
- 1.1× your Damage a wave, 3 waves 1 s apart (about 687 each at level 30 in tier gear).
- With a Crossbow: an 8-tile cone in front of you, 1× your Damage a wave, 6 waves, no draw.
- With an Arbalest: an 8-tile cone in front of you, 1× your Damage a wave, 6 waves, no draw.
- Range follows your weapon: with a Longbow 15 tiles.
Piercing Shotunlocks at level 26
Instant — 0.8× your Damage to the target, and the same to every other foe in a 20° line from you through it, out to your bow's reach. Walls do not stop the line; only the target needs line of sight. 2.5s cooldown, 15 mana. The shot between your shots.
- Castinstant
- Cooldown2.5 s
- Mana15
- Range13 tiles
- 0.8× your Damage (about 500 at level 30 in tier gear).
- Range follows your weapon: with a Longbow 15 tiles, a Crossbow 17 tiles, an Arbalest 18 tiles.
Disengageunlocks at level 21
Instant and free — vault up to 7 tiles toward your cursor, breaking Roots, Freezes and Stuns (usable while stunned, but not in the 0.5s flinch after a monster's shove or pull or a player's draw-breaking hit). For 1.5s after it every direct hit misses you and lands nothing — no stun, no poison (a player's Rain, barrage or Inferno is a direct hit too); a monster's telegraphed slam or flurry, its dodgeable (non-homing) bolts and ground hazards, a Living Bomb or Plague Mark blast, reflects, a hostile Archer's trap, a Nature Healer's wither, a Holy Healer's Renew burn, and burns or poisons already on you still land. Pressed mid-draw, mid-cast or mid-barrage, it is held until that and the 1s global cooldown end (a step drops it); pressed while only the global cooldown runs, it is lost unless 0.25s or less is left. 8s cooldown. Your distance is your defense.
- Castinstant
- Cooldown8 s
- Mananone
- Range7 tiles
- Works through a silence or a school lockout.
- Can be pressed while stunned, and breaks the stun.
Hawkeyeunlocks at level 24
0.8s cast — bless yourself and every player within 14 tiles, party or not (foes included; the downed are skipped): +8 Dexterity for 90s — +3 or +4% physical crit and +2 or +3% avoidance (both count in whole percents), and +3% run speed if it lifts your Dexterity past a multiple of 50 (up to 300). 10s cooldown, 42 mana. Stacks with scrolls; works with a broken bow. It ends early on anyone who changes map or channel, or logs out.
- Cast0.8 s
- Cooldown10 s
- Mana42
- Radius14 tiles around you
- +8 Dexterity for 1.5 min, to you and every player within 14 tiles.
Second Windunlocks at level 1
3s breath — recover 5,000 health and 1,000 mana (3,500 health while Poisoned, 6,500 under a Holy Blessing; nothing at full health and mana). Every class carries it: your reset between fights, not during one. A direct hit that gets past your shield scatters it at no cost, and so do a stun, a knockback and a pull; burns, poisons and ground hazards do not. A silence blocks it. 3.5 min cooldown, spent only when it lands.
- Restores 5,000 health and 1,000 mana.